﻿Shader "Unlit/SimpleShader_4"
{
	SubShader{
		Pass{
			CGPROGRAM
			#pragma vertex vert
			#pragma fragment frag
			fixed4 _Color;
			struct a2v {
				float4 vertex : POSITION;
				float3 normal : NORMAL;
				float4 texcoord : TEXCOORD0;
			};
			struct v2f {
				float4 pos : SV_POSITION;
				fixed3 color : COLOR0;
			};
			v2f vert(a2v v) {
				v2f o;
				o.pos = UnityObjectToClipPos(v.vertex);
				o.color = v.normal * 0.5 + fixed3(0.5, 0.5, 0.5);
				return o;
			}
			fixed4 frag(v2f i) : SV_Target{
			fixed3 c = i.color; c *= _Color.rgb;
			return fixed4(c, 1.0); 
			}
				ENDCG
		}
	}
}
